You found nothing.
Things you can find: annoying sentences, used handkerchiefs, gameplay features, rubber ducks and your lost hopes.
The game will be "incrementally developed" follow me on twitter to stay updated.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | mastorna |
Genre | Interactive Fiction |
Tags | Clicker, Experimental, Ludum Dare 45, one-button, Text based |
Average session | A few seconds |
Languages | English |
Inputs | Mouse, Smartphone |
Accessibility | Subtitles, One button |
Links | Ludum Dare |
Development log
- Update 4: autosaveOct 20, 2019
- Update 3: dwarfOct 16, 2019
- Upload 2: fixesOct 13, 2019
- Update n.1: added shop and beerOct 09, 2019
Comments
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I drank over 150 barrels of beer in a row, and I am apparently just a little dizzy. Seems legit.
Hey we should be able to buy more dwarfs
*edit* I do not remember writing this
I agree with this person.
Perhaps the game could become a civilization builder.
As simple as it is, this game is really quite silly fun. I'd love to see more of the "wait, there's more?" aspect, as occurs when the shop and dwarf show up, as in, it would be fun if all of those useless items actually turned out to be useful somehow! It's a bit slow to start, so I suspect a lot of players quit before noticing there are more mechanics than clicking a button to reveal a sentence; the sentences changing are at least a clue.
Nice use of straight HTML5 (complete with responsive layout!) to implement this one, by the way. Tons of games like this are done in Unity or whatnot for reasons unknown and have a habit of turning my laptop into a noisy fingertip warmer.
Thanks for playing my game and for your feedback! I'm planning to add features to the game, as long as there are people playing it.